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NPC Generator

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Advanced [show]


Raam Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with tan socks and a vest with buckled shoes. His chestnut hair is lengthy and is close to two feet long. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Raam was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Raam Bedlam, Male Tiefling Bard 8
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 16 (+3)12 (+1)
Skills Deception +4
Senses Passive Perception 13
Languages Common, Giant, Gnome, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 1300 gp. A delicate silver chain set with a tourmaline (70 gp).


Social Check DCs


Kriv Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His copper crest is greasy and uncared for. His red eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Guard. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kriv Sumnarghthrysh, Male Dragonborn Rogue 3
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +7 / 1d8+5, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Cask Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop fur cut. His hazel unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their daughter. He worked as a Barrister, and he later adopted a second daughter.

Motivation: To reunite with his absent father.

Ideals: Fighting, Athletic, Professionalism. Flaws: Disease. Bonds: Family. Occupation: Barrister

Voice: French accent

Attributes [hide]

Cask Of Snakes, Male Tabaxi Adept 10
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Arcana +4, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 2400 gp.


Social Check DCs


Patrin Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is typically in his Detective uniform. His white crest is smooth and relatively long. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrin. He has set out to sabotage the competition.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Patrin Caavylteradyn, Male Dragonborn Rogue 9
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills History +5, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1400 gp.


Social Check DCs

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