Everard Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a green wide-brimmed hat and green clothes. He is bristling with hidden weapons, mostly swords and tridents. His black hair is matted, messy, and big. His gray eyes are slightly larger than normal.
Personality: He has always had a great fascination with Half-Elven culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Half-Elven people; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence. Flaws: Ugly, Racist, Disease. Bonds: Criminal record, Adventurer. Occupation: Miller
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 9)
Armor Class 9
Hit Points 68 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Dwarven, Aquan
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: Just what you see.
Nim Goltorah, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Tailor. He has no hair. His eyes are brown.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Tailor like his mother before him.
Motivation: To be a Roofer again; and a strong sense of loyalty to elven people
Ideals: Optimist. Flaws: Ugly, Impulsive, Racist. Bonds: Poor, Job. Occupation: Tailor
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 69 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Citrine (20 gp). Jade (90 gp). Golden pearl (90 gp). Sardonyx (20 gp). Obsidian (13 gp). Red-brown spinel (90 gp). Silver pearl (90 gp). Amethyst (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Veit Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His golden hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs
Ideals: Disciplined. Flaws: Insane, Secretive. Bonds: Attractive, Religious. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Just what you see.
Gimurt Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Locksmith. He carries with him a set of daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his black hair up. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He never wears the same outfit twice, unless he absolutely has to.
History: The child of southern immigrants he idolized his father. A freak accident while working with his Bather father left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gimurt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Fighting, Philantrophist, Artistic. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Locksmith
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 70 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 120 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item.
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