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NPC Generator

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Advanced [show]


Aerdeth Cithreth, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a yellow collared shirt and violet pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His small hat is riddled with cuts and holes. His eyes are likewise blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Aerdeth Cithreth, Male Elf Aristocrat 4
Medium (5'4") Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Fargrim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large white mantle and cape that has been intricately interwoven into his grey robe. His hair is greying and his face has many wrinkles. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is lazy, self-centered, vain, and jealous.

History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Fargrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Ugly, Selfish. Bonds: Enemies, Military, Nature. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Fargrim Strongheart, Male Dwarf Aristocrat 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 81 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 17 (+3)11 (+0)
Skills History +3, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 1000 gp. Gold and ruby ring (5000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver comb with moonstones (1000 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Purban Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of monstrous two handed axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His silver hair is styled in orderly dreadlocks. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Fighting, Passionate. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Purban Warmwater, Male Halfling Barbarian 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 28 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Gnome, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norsko Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His red hair is drawn into a tight pony tail with a rose scrunchie. His face is scarred and worn.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 14th year, his parents were killed by a orcs raid, leaving Norsko alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Norsko Roscoe, Male Half-Orc Warlock 11
Medium (6'1") Half-Orc, Chaotic Good (CR 11)
Armor Class 11
Hit Points 72 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Athletics +7, Medicine +4
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 250 pp. Aquamarine (700 gp).


Social Check DCs

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