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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Clerebold Gentry, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear ponchos typically of a light violet in addition to tight pants. He has white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Farmer. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: Doesn't want to be a Farmer and was forced into it by his family; and he seems to be bored by most things

Flaws: Ugly, Antagonistic, Mundane. Bonds: Family, Job. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Clerebold Gentry, Male Human Monk 7
Medium (5'5") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 200 gp. Aquamarine (900 gp). Chrysoprase (50 gp).


Social Check DCs


Zephan Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the west. His mother was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and to unite with his sister

Ideals: Persistence. Bonds: Poor, Job, Adventurer, Family. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Zephan Cheer, Male Tiefling Monk 8
Medium (6'6") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Deception +4, Survival +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: Malachite (10 gp). Golden yellow topaz (700 gp). Silver pearl (70 gp). Deep green spinel (70 gp). 1 Minor magic item.


Social Check DCs


Trym Clinton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, red, dusty cloak. His blonde hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy, self-centered, vain, and jealous.

History: Trym was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Selfish. Bonds: Job, Slave, Adventurer. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Trym Clinton, Male Human Rogue 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Fargrim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He has a moderate pudge and is not very fit. His hair is auburn, silky, and of moderate length. His brown eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Fargrim hails from a village terrorized by brigands. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A deep hatred of brigands; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Fargrim Battlehammer, Male Dwarf Fighter 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1900 sp. 1 Magnifying glass.


Social Check DCs

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