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NPC Generator

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Einkil Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a grey deerstalker hat and grey clothes. He is tall, broad shouldered and powerfully built. With bright red hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.

Personality: Einkil wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small desert village. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Disciplined. Bonds: Rich, Nature, Criminal record. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Einkil Brazzik, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Elven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 300 gp. Chrysoberyl (100 gp). Tourmaline (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Foxilon Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and obtaining odd cultural halfling artifacts is his passion

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Foxilon Goodearth, Male Halfling Cleric 3
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Halfling, Terran, Infernal
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nalral Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright silver hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: He comes from a rich southern family. Nalral was born on a far southern plains where he grew up under the tutelage of his father, an expert Ploughman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Nalral Goldfinder, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 10000 cp. Black pearl (200 gp). Deep blue spinel (200 gp). 1 Superior lock.


Social Check DCs


Silent Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Miller. He keeps his long lavender fur kept up in a rat tail. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Miller and found it very stressful. He became a Miller soon after.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich, Job. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Silent Of Shadows, Male Tabaxi Commoner 8
Medium (6'10") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Religion +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp.


Social Check DCs

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