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NPC Generator

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Advanced [show]


Pikar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is cut short. His eyes are amber and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Pikar was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Pikar Greenbottle, Male Halfling Paladin 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Aquamarine (600 gp). Blue sapphire (900 gp). Citrine (70 gp).


Social Check DCs


Anverth Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a violet top hat and violet clothes. He has done his best to style his red hair to look like a famous performer. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Persistence, Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Anverth Gummen, Male Gnome Commoner 8
Small (3'2") Gnome, Lawful Evil (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Animal Handling +6, Investigation +6
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Elven, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. His orange fur is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His divine abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Selfish, Disease. Bonds: Slave. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Kite In the Wind, Male Tabaxi Commoner 4
Medium (6'9") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)9 (-1) 15 (+2)17 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Spear Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, green cloak. He has styled his lavender fur well, parting it to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small plains village. After coming to the age of reason, Spear took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Gifted. Flaws: Addict, Fearful. Bonds: Nature. Occupation: Bowyer

Voice: Soft and mumbly

Attributes [hide]

Spear Thunder, Male Tabaxi Adept 9
Medium (5'5") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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