Gimgen Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gimgen took refuge in the ruined castle and found the beat up kukri and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Fighting. Flaws: Addict. Bonds: Slave, Criminal record, Nature. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 19 (+4) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Masterwork Common Melee.
Oren Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear brown clothing when he does not wear armor. His chestnut hair is styled in orderly dreadlocks. He is baby faced.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oren is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. He has achieved small success as a Bricklayer.
Motivation: He feels kind of lost in life; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Impeccable, Justice. Flaws: Ugly, Depressed. Bonds: Military, Job. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 56 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Auran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 12000 sp. Black pearl (400 gp). Rock crystal (20 gp). Onyx (20 gp). Blue quartz (5 gp). Blue quartz (5 gp). Emerald (1200 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Altho Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized tan coat, and sports empty pouches on his belt. With bright white hair and a scraggly beard. He has green eyes.
Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Altho was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he has passion for adventuring and risk
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 16
Hit Points 38 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
Possessions: 2400 sp.
Great Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He carries with him a set of spears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His gray fur is thinning but still full. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. When Great reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.
Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Addict, Antagonistic, Mundane. Bonds: Military. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
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