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NPC Generator

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Advanced [show]


Emerald Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a red cloak and cross-gartered green stockings. His red fur is kept up in a ponytail inside a feathered hat. His thin eyebrows rest above his beady yellow eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Emerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and he wants revenge against dire rats

Flaws: Ugly, Depressed, Disease, Insomniac. Bonds: Enemies. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Emerald Candle, Male Tabaxi Wizard 6
Medium (6'5") Tabaxi, Lawful Good (CR 6)
Armor Class 14
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)17 (+3) 16 (+3)18 (+4)
Skills Acrobatics +7, Performance +7
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 700 gp. Alexandrite (1600 gp). Jasper (30 gp). Smoky quartz (30 gp). Smoky quartz (30 gp).


Social Check DCs


Mantus Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Mortician. His purple hair is lengthy. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has drifted from career to career and currently works as a Mortician.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Mantus Destiny, Male Tiefling Adept 3
Medium (6'6") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 18 (+4)14 (+2)
Skills Investigation +1, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 1 Crowbar. 1 Magnifying glass.


Social Check DCs


Fonkin Reese, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'6" has a big stupid grin on his face most of the time. He dresses like a well dressed Unemployed does. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 14th year, his parents were killed by a dire rats raid, leaving Fonkin alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Revenge.

Ideals: Justice. Flaws: Insomniac. Bonds: Job, Enemies, Poor. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Fonkin Reese, Male Gnome Commoner 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)13 (+1) 13 (+1)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Thamuz Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple yellow line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His red eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He feeds upon the attention of others.

History: Thamuz hails from a village terrorized by dire rats. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Shy. Bonds: Attractive, Enemies, Rich. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Thamuz Harmony, Male Tiefling Commoner 8
Medium (6'7") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 15 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 13 (+1)20 (+5)
Skills Performance +8, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (2100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Silver chalice with lapis lazuli gems (160 gp).


Social Check DCs

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