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NPC Generator

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Advanced [show]


Gormogord Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: An older man who dresses in tan turtlenecks beneath a grey coat with pastel slacks, he is not a threatening figure. His auburn hair is still thick. His eyes are green and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Expand his business; and a need for knowledge about a nearby landmark

Flaws: Secretive. Bonds: Has a crush, Adventurer, Mentor, Job. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Gormogord Warmwater, Male Halfling Barbarian 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Windy Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft yellow waves gently in the breeze. He has moderate length gray fur. He has gleaming, smiling hazel eyes.

Personality: He is irascible and easily irritated. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Some 7 years later his spouse died after the birth of his son. Heartbroken, Windy never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Rich, Adventurer, Criminal record, In love. Occupation: Weaver

Voice: French accent

Attributes [hide]

Windy Shore, Male Tabaxi Cleric 4
Medium (5'6") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 36000 sp.


Social Check DCs


Paymon Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bristling with hidden weapons, mostly spears and shields. He wears a deerstalker hat to hide his balding. His eyes are silver and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Optimist. Flaws: Disease, Secretive, Insane. Bonds: Criminal record, Job. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Paymon Dread, Male Tiefling Ranger 12
Medium (5'10") Tiefling, True Neutral (CR 12)
Armor Class 10
Hit Points 70 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)18 (+4) 13 (+1)14 (+2)
Skills Athletics +6, Medicine +5
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Celestial, Terran
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 400 pp.


Social Check DCs


Spear Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy blue suit. His black fur has been sun bleached extensively. His half smiles and green eyes are beguiling and draw you in.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Spear was born with his mother's beautiful face. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Bonds: Attractive, Adventurer, Enemies, Slave. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Spear Wind, Male Tabaxi Adept 10
Medium (6'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 39 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 9 (-1)14 (+2)
Skills Athletics +5
Senses Passive Perception 9
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Peridot (70 gp). Deep blue spinel (1100 gp).


Social Check DCs

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