Glim Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. His hair is chestnut and curly. His eyes are blue and he is always smoking a pipe.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Glim grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult.
Ideals: Professionalism. Bonds: Job, Adventurer. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Coral (50 gp). Deep green spinel (50 gp). Sardonyx (40 gp). Hematite (14 gp). 1 Minor magic item.
Adrik Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown armored body suit, with a simple grey line shooting up and back down. His blonde hair, when down, is lengthy. He has gray eyes and a brown hat with a grey feather.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing music.
History: Adrik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered north to less war torn lands. He has never given up on his music dream.
Motivation: Wants his loneliness to end; and he's looking for his big break
Ideals: Philantrophist, Artistic. Flaws: PTSD. Bonds: Poor. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 69 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 19 (+4) | 16 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Druidic, Orc
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Donaar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears rags and sports a simple walking cane. He keeps his green crest in a flapper bob. His eyes are red and he is always smoking a pipe.
Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He got into the Soapmaker business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He'd like to take his coworkers down a peg; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Poor, Job, Adventurer, Criminal record. Occupation: Soapmaker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Thomas Barney, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, constantly wearing a violet suit, pastel shirt, and white tie. His white hair, when down, is lengthy. He has brown eyes and a violet hat with a pastel feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.
History: Thomas was born in the south. At a young age he loved to build and create. When Thomas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Joker, Gifted, Persistence. Bonds: Military. Occupation: Baker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 55 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Terran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1200 gp. Lapis lazuli (6 gp). Black star sapphire (400 gp). Azurite (6 gp). Red-brown spinel (100 gp). Silver pearl (100 gp). Azurite (6 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!