Jebeddo Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of warhammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has no hair. He has gray eyes and a brown hat with a grey feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He is a Deep Scion in disguise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer, Nature. Occupation: Actor
Voice: Uses sign language
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 150 pp.
Norman Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear white clothing when he does not wear armor. He wears a small hat to cover his moderate length black hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Norman was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Norman never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Athletic, Disciplined. Bonds: Attractive, Adventurer, Job, In love. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 40 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin, Druidic, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 700 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).
Ugol Sheldon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His brown hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Dyer profession.
History: Ugol lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.
Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Family, Nature. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 260 gp.
Tricking Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tight fitting yellow shirt and pants. His black fur is drawn into a tight pony tail with a card scrunchie. He is baby faced.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Miner
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 gp.
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