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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sindri Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his mother. Sindri abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.

Motivation: A rival would like him out of the picture; and wants his loneliness to end

Ideals: Fighting. Flaws: Insane. Bonds: Job, Criminal record, Adventurer, Has a crush. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Sindri Raulnor, Male Gnome Barbarian 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 44 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)17 (+3) 14 (+2)16 (+3)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Undercommon, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Bullseye lantern. 1 Disguise kit. 1 Superior lock.


Social Check DCs


Henry Yardley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears blue trousers with brown and tan striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His moppish silver hair is in a traditional bowl cut. His blue eyes peer out from beneath his feathered blue hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Henry was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Adventurer. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.

Flaws: Insane. Bonds: Poor, Immigrant, Criminal record, Job. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Henry Yardley, Male Human Barbarian 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)16 (+3) 14 (+2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Glim Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy green pantaloons and a brown scarf. His brown hair is slicked back into a classic pompadour. He has amber eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic, Fighting. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Glim Leffery, Male Gnome Barbarian 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 17 (+3)13 (+1)
Skills Insight +5, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 16000 sp. Iolite (40 gp).


Social Check DCs


Raer Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a worn and beaten armor. His hair is golden, silky, and of moderate length. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Bellfounder profession.

History: He was born in the north, but his parents moved at a very young age to the south. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Persistence. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Slave Trader

Voice: High pitched and raspy

Attributes [hide]

Raer Teinithra, Male Half-Elf Warrior 10
Medium (5'0") Half-Elf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 38 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)14 (+2) 13 (+1)11 (+0)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Orc
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 700 gp. Citrine (70 gp). Smoky quartz (70 gp). White pearl (80 gp).


Social Check DCs

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