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NPC Generator

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Advanced [show]


Krimmon Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many black ritualistic tattoos. He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears his white hair up in a very large beehive style do. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Krimmon hails from a village terrorized by goblins. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and many goblins want him driven away

Ideals: Joker, Athletic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Farmer

Voice: Scottish accent

Attributes [hide]

Krimmon Shadowquick, Male Halfling Commoner 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Mormo Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is renowned for his bright green suits and hats. His dark red hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 7 years old his parents immigrated from the south. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Since then, he has sought to make the best of life.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Mormo Pain, Male Tiefling Wizard 18
Medium (5'10") Tiefling, Chaotic Neutral (CR 18)
Armor Class 11
Hit Points 69 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills Stealth +7, Survival +9
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444444

Possessions: Jeweled electrum ring (4000 gp). Jeweled anklet (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Jeweled electrum ring (4000 gp). Jeweled gold crown (4000 gp). Silver ewer (70 gp). Black velvet mask with numerous citrines (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Medium magic item.


Social Check DCs


Joser Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fancy red suit. He has a moderate pudge and is not very fit. His auburn hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Paladin school at a young age so that he could practice his divine talents. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting, Gifted, Optimist. Flaws: Shy. Bonds: Attractive. Occupation: Carter

Voice: French accent

Attributes [hide]

Joser Greenleaf, Male Halfling Paladin 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 36 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Arcana +3, Insight +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple green robe with yellow stripes complete with hood. He carries a battered halberd and tarnished sword as well. His beige fur is matted, messy, and big. His eyes are copper and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away

Ideals: Fighting. Flaws: Ugly, Insane, Racist. Bonds: Enemies. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Leaf Treat, Male Tabaxi Expert 11
Medium (6'6") Tabaxi, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 67 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)9 (-1) 16 (+3)15 (+2)
Skills Nature +3, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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