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NPC Generator

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Advanced [show]


Chay Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His hair is brown and curly. He has brown eyes and a blue hat with a grey feather.

Personality: He will rave to anyone who will listen. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. Over the years he perfected his riding and shooting skills. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Hedonist, Mundane. Bonds: Poor, Nature. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Chay Fatrabbit, Male Halfling Barbarian 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Joser Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean yellow cloak covering his clean studded leather. His white hair is kept up in a ponytail inside a broad hat. His green eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to end his boredom

Flaws: Shy, Mundane. Bonds: Family, Rich, Criminal record. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Joser Brightmoon, Male Halfling Barbarian 5
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Athletics +6, Investigation +6
Senses Passive Perception 10
Languages Common, Halfling, Terran, Celestial, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized amber on his left hand. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Dalgal was raised in a hard working conservative environment. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Racist, Fearful, Insane. Bonds: Rich, Job. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Dalgal Bigtoe, Male Dwarf Druid 6
Medium (4'1") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Alberich Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. His black hair is styled in orderly dreadlocks. His green eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy, self-centered, vain, and jealous.

History: Alberich hails from a village terrorized by brigands. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against brigands; and money/treasure

Flaws: Sensitive, Selfish. Bonds: Rich, Immigrant, Enemies. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Alberich Eversharp, Male Dwarf Fighter 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1600 sp.


Social Check DCs

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