Bûth Hadley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a robe, a symbol of death around his neck, and a shortbow on his belt. Beneath his clothing is a huge mess of scar tissue. He wears a deerstalker hat to cover his moderate length blonde hair. His green eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is content.
Ideals: Fighting, Impeccable, Logical. Flaws: Mundane. Bonds: Slave. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 105 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Terran
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 1000 gp. Black pearl (900 gp). Malachite (16 gp). Jet (80 gp). Hematite (16 gp). Rock crystal (80 gp). Zircon (80 gp).
Gimble Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his red hair well, parting it to the left. His eyes are violet and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Entrepeneur, Gifted. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Ignan, Druidic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Tourmaline (50 gp). Peridot (50 gp). Red spinel (50 gp). 1 Half-Plate.
Tarhun Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his blue crest up. His skin is flawless and his red eyes scan people very quickly.
Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He is able to make almost anything out of random pieces of junk.
History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: He has money and likes to spend it; and to be a junk dealer again
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Rich, Attractive, Job. Occupation: Apothecary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 82 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +10 / 4d10+5, Ranged +5 / 4d10+0, Grapple +5
Possessions: 6000 gp. Violet garnet (500 gp). Chrysoberyl (150 gp). Star ruby (400 gp). Deep green spinel (150 gp). Rhodochrosite (15 gp). Alexandrite (500 gp). Star rose quartz (40 gp). Red spinel (150 gp). Malachite (15 gp). Black pearl (500 gp). Azurite (15 gp). Eye agate (15 gp). Violet garnet (500 gp). Moonstone (40 gp). Chrysoberyl (150 gp). Black star sapphire (400 gp). Azurite (15 gp). Hematite (15 gp). Moss agate (15 gp).
Therai Horror, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a faded coat and loose pants complete with broad hat. His long silver hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business; and further expansion of business
Ideals: Logical. Flaws: Antagonistic. Bonds: Slave, Adventurer, Job. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: Blue quartz (14 gp). Golden pearl (110 gp). Moss agate (14 gp). White pearl (110 gp).
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