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NPC Generator

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Advanced [show]


Heian Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a lot of dark rich colors, with gold accents. His moppish black hair is in a traditional bowl cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a island tribe. Through the years after Heian was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Heian's mother didn't care for him much, and the feeling was mutual. He has never given up on his writing dream.

Motivation: Many illithids want him driven away.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Heian Caphaxath, Male Elf Fighter 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp. Azurite (13 gp). Aquamarine (900 gp).


Social Check DCs


Elegant In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears black cloth garments or leather armor. His orange fur is smooth and relatively long. His eyes are likewise copper.

Personality: Eccentric and domineering, Elegant will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Elegant grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Immigrant. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Elegant In Shadow, Male Tabaxi Cleric 2
Medium (5'5") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1300 sp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (500 gp). 1 Half-Plate.


Social Check DCs


Baz Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a robe, a symbol of the sun god around his neck, and a shield on his belt. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He has hazel eyes and a green hat with a tan feather.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Stylist, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Poor. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Baz Cotton, Male Half-Orc Barbarian 7
Medium (5'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 62 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)15 (+2) 11 (+0)8 (-1)
Skills Insight +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Goblin, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 8000 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Kelter Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is kept up in a ponytail inside a small hat. His eyes are amber and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He hasn't been sleeping well lately.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Weaver

Voice: Switch between two voices

Attributes [hide]

Kelter Tealeaf, Male Halfling Bard 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 13 (+1)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Violet garnet (900 gp). Golden yellow topaz (900 gp). Emerald (400 gp).


Social Check DCs

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