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NPC Generator

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Advanced [show]


Aelar Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Detective, who enjoyed hunting, Aelar was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Joker, Justice, Entrepeneur. Bonds: Nature, Family. Occupation: Server

Voice: Speaks with a cold

Attributes [hide]

Aelar Caerdonel, Male Elf Fighter 4
Medium (5'2") Elf, Neutral Good (CR 4)
Armor Class 15
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 6 (-2)13 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +5

Possessions: 17000 sp. Eye agate (15 gp). Blue quartz (15 gp).


Social Check DCs


Ozyman High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears green leather gloves, a green jacket, and tight pants. His brown hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To settle down with his crush; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Ugly, Antagonistic. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Ozyman High-hill, Male Halfling Commoner 9
Small (2'11") Halfling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 15 (+2)16 (+3)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1900 gp. Rose (80 gp). Moonstone (80 gp). Azurite (16 gp). Blue star sapphire (1200 gp). Deep blue spinel (1200 gp). Moonstone (80 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He carries with him a set of nunchakus on his belt, each one with a ruby on the hilt. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His thin eyebrows rest above his beady yellow eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Lone and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Lone Shore, Male Tabaxi Bard 8
Medium (6'2") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 24 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 1600 gp. Rose (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'2". He wears a lot of dark rich colors, with gold accents. He has styled his white hair well, parting it to the right. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: The child of a Priest, who enjoyed hunting, Barendd was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and to prove his worth to the world

Ideals: Professionalism. Flaws: Addict, Impulsive. Bonds: Attractive, Nature. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Barendd Fireforge, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 2000 sp.


Social Check DCs

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