Heward Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a green tunic with brown highlights, and long blue pants that bunch up around his shoes. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He was granted necromantic powers by his dying sister.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Gifted, Extrovert. Bonds: Immigrant, Has a crush. Occupation: Masseuse
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 15)
Armor Class 11
Hit Points 72 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +6
Possessions: 1000 gp. Black pearl (900 gp). Red garnet (90 gp). Fire opal (400 gp). Jasper (30 gp). Moonstone (30 gp). Aquamarine (900 gp). Blue sapphire (400 gp). Rock crystal (30 gp). Blue sapphire (400 gp). Golden yellow topaz (900 gp). Tourmaline (90 gp). Blue quartz (12 gp). Brown-green garnet (90 gp). Iolite (30 gp). Rhodochrosite (12 gp). Banded agate (12 gp). Blue quartz (12 gp). Moonstone (30 gp). 1 Minor magic item.
Snafû Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. With bright red hair and a scraggly beard. His brown eyes peer out from beneath his small black hat.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and an old rival family wants him found
Ideals: Logical. Bonds: Rich, Attractive, Immigrant, Family. Occupation: Soapmaker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 18 (+4) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Flask Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur is cut close to his head. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with finding treasure.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants to meet his childhood hero; and revenge
Ideals: Disciplined, Logical. Bonds: Adventurer, Nature, Enemies. Occupation: Cook
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp. 1 Good lock.
Feldûsh Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a long, white, dusty cloak. His whole body is exceptionally muscular. He has styled his blonde hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the north his family was never financially stable. Feldûsh was born on a far northern island where he grew up under the tutelage of his mother, an expert Miller. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Bonds: Immigrant, Family, Poor, Criminal record. Occupation: Miller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 9 (-1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 140 gp. 1 Masterwork Common Melee.
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