Raam Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears black painted combat armor at almost all times. His long blue hair is drawn into a two foot long braid. His fierce gold eyes like to dwell on things.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised by priests from a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Religious, Mentor. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: Lapis lazuli (15 gp). Deep blue spinel (700 gp). Jet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Left-Handed Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white tunic with yellow highlights, and long blue pants that bunch up around his shoes. His fur, while still mostly white, has prominent grey streaks. His yellow eyes peer out from beneath his broad white hat.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Left-Handed was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal singing training, and achieved minor success. He then took over the family business and is one of the better Tailor for hire.
Motivation: He feels that his past leaves him morally obligated to help; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Athletic, Philantrophist, Artistic. Bonds: Poor, Job, Criminal record. Occupation: Tailor
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 17)
Armor Class 13
Hit Points 64 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 3 |
Possessions: 10000 gp. Obsidian (6 gp). Jasper (60 gp). Rhodochrosite (6 gp). Violet garnet (1300 gp). Banded agate (6 gp). Moss agate (6 gp). Lapis lazuli (6 gp). Malachite (6 gp). Pink pearl (70 gp). Zircon (60 gp). Rhodochrosite (6 gp). Moonstone (60 gp). Hematite (6 gp). Jasper (60 gp). Hematite (6 gp). Emerald (600 gp). Chrysoprase (60 gp). Red garnet (70 gp). Smoky quartz (60 gp). Jet (70 gp). Alexandrite (1300 gp). Carnelian (60 gp). Peridot (60 gp). Tiger eye turquoise (6 gp). Black star sapphire (600 gp). Smoky quartz (60 gp). Golden yellow topaz (1300 gp). Citrine (60 gp).
Aldous Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This western man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His clothes are grease stained in places. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.
History: He was born in the west, but his parents moved at a very young age to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Flaws: Selfish. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 80 pp. Citrine (80 gp). Alexandrite (200 gp). Pink pearl (150 gp). Rose (80 gp). Black pearl (200 gp).
Zepar Murder, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His silver hair is long and unkept. He wears large thick round spectacles.
Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of a Shepherd, who enjoyed hunting, Zepar was taken on many hunting expeditions. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Flaws: Ugly, Hedonist. Bonds: Slave, Nature, Enemies. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.
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