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NPC Generator

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Advanced [show]


Theobald Hartford, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Spice Merchant does. His red hair is well kept and his bushy mustache is tapered upwards at the ends. This blue eyed southerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His childhood dream was to be a Stableman, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Justice, Artistic. Flaws: Shy, Ugly. Bonds: Job. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Theobald Hartford, Male Human Rogue 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)16 (+3) 13 (+1)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Celestial, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Pâsh Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His small hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a soldier and died while he was still young. Pâsh was left his mother's suit of armor and trained in its use and care. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Rich, Military, Nature. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Pâsh Oakley, Male Half-Orc Wizard 4
Medium (6'5") Half-Orc, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)10 (+0) 10 (+0)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Frouse Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small island village. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur. Flaws: Insane, Addict. Bonds: Attractive, Nature. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Frouse Fiddlefen, Male Gnome Sorcerer 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)16 (+3) 17 (+3)9 (-1)
Skills Athletics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Auran, Gnoll, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 100 gp.


Social Check DCs


Naeris Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. His blonde hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Dyer business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and further expansion of business

Ideals: Justice. Bonds: Attractive, Job, Family. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Naeris Fasharash, Male Half-Elf Sorcerer 10
Medium (5'7") Half-Elf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 45 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Athletics +6, Investigation +7
Senses Passive Perception 10
Languages Common, Elven, Halfling, Auran, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666530

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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