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NPC Generator

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Advanced [show]


Peren Ariessus, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long red hair kept up in a rat tail. He has several tiny opal earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Adventurer, Military. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Peren Ariessus, Male Elf Bard 4
Medium (5'5") Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 21000 cp. Golden yellow topaz (1100 gp).


Social Check DCs


Srorthen Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Spy. He wears a Stetson hat to cover his moderate length copper crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: From birth he was tutored by a cruel and relentless mentor. Srorthen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Srorthen decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Spy kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Expand his business; and to be a sculptor again

Ideals: Justice. Bonds: Job, Criminal record, Mentor. Occupation: Spy

Voice: Mousy voice

Attributes [hide]

Srorthen Kimbatuul, Male Dragonborn Druid 2
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Quick Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His orange fur is still thick. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Quick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quick. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Quick Shore, Male Tabaxi Expert 2
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Bertram High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears just a yellow suit. He has a silver handlebar mustache and slicked back silver hair. His green eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. Some 9 years later his spouse died after the birth of his son. Heartbroken, Bertram never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To be a Apothecary again; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: In love, Job. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Bertram High-hill, Male Halfling Druid 5
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)14 (+2) 17 (+3)14 (+2)
Skills Investigation +5, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling, Orc, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 10000 cp. Citrine (40 gp). Deep green spinel (160 gp). 1 Minor magic item.


Social Check DCs

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