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NPC Generator

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Advanced [show]


Fulbar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. He has dyed his greying golden hair a little too much giving a sharp golden color. He has blue eyes and a white hat with a blue feather.

Personality: Calm and collected, he is a well trained Locksmith. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Fulbar was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and a need for knowledge about a nearby landmark

Bonds: Job, Rich, Attractive, Adventurer. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Fulbar Greenbottle, Male Halfling Ranger 8
Small (3'1") Halfling, Chaotic Good (CR 8)
Armor Class 16
Hit Points 77 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 18 (+4)9 (-1) 14 (+2)16 (+3)
Skills Acrobatics +8, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 150 pp. Rose (70 gp). Tourmaline (80 gp). Emerald (700 gp). Golden pearl (80 gp). Pink pearl (80 gp). 1 Minor magic item.


Social Check DCs


Torz Hamilton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He has the majority of his body covered in plate. His silver hair is cut short with large spiked bangs in the front. His half smiles and violet eyes are beguiling and draw you in.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Mayor in town.

History: He was born blind and as such lacked many opportunities for work. Like his mother and his sister before him, after school he went straight into learning to become a Mayor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Job. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Torz Hamilton, Male Half-Orc Commoner 7
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)6 (-2) 11 (+0)9 (-1)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Qualen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Spice Merchant does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. He wears a small hat to hide his balding. He has blue eyes.

Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Qualen was raised in a hard working conservative environment. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of brigands.

Flaws: Antagonistic. Bonds: Job, Family, Immigrant, Enemies. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Qualen Daergel, Male Gnome Adept 13
Small (3'7") Gnome, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 80 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Athletics +4, Insight +6
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433321

Possessions: 3000 gp. Rock crystal (50 gp). Onyx (50 gp). Freshwater pearl (9 gp). Brown-green garnet (100 gp). Violet garnet (600 gp). Rhodochrosite (9 gp). Aquamarine (600 gp). Jade (100 gp). 1 Medium magic item.


Social Check DCs


Naill Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple brown robe with blue stripes complete with hood. He has a long silver beard with little hanging trinkets. His face is scarred and worn.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gifted from a young age, Naill studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Family, Religious. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Naill Ilphelkiir, Male Elf Druid 7
Medium (5'1") Elf, Lawful Good (CR 7)
Armor Class 15
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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