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NPC Generator

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Advanced [show]


Frederick Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. He has wavy chestnut hair. His eyes are brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Body Guard business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frederick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frederick. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: An old rival family wants him found; and he is unsatisfied with his job

Ideals: Disciplined, Professionalism. Bonds: Job, Criminal record, Family. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Frederick Langdon, Male Human Cleric 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 12 (+1)17 (+3)
Skills Intimidation +6, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp.


Social Check DCs


Boddynock Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. He wears a feathered hat to hide his balding. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the north his family was never financially stable. After coming to the age of reason, Boddynock took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: To clean up the streets.

Ideals: Gifted, Logical. Bonds: Poor, Guardian. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Boddynock Horcusporcus, Male Gnome Rogue 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)13 (+1) 17 (+3)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Cimer Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He has done his best to style his silver hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: Aggressive, abrasive, and angry, Cimer embodies much of what other species detest in the Tieflings. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Laborer business at a young age. Cimer was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. After a long history of fighting, Cimer and his spouse have recently divorced.

Motivation: His religion dominates his actions; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Cimer Victory, Male Tiefling Aristocrat 1
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)14 (+2) 15 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Trail Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black fur is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Trail is depressed about a lot of things. He tends to be a nihilist. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Entrepeneur. Flaws: Insomniac, Depressed, Insane. Bonds: Criminal record. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Trail Timber, Male Tabaxi Ranger 6
Medium (5'9") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)17 (+3) 16 (+3)13 (+1)
Skills Arcana +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll, Terran, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 50000 cp. Black pearl (1500 gp). Amber (120 gp). Alexandrite (1500 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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