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Advanced [show]


Valafar Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a large white jacket. His chestnut hair is kept up in a ponytail inside a top hat. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Stableman father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his daughter; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful, Disease, Insomniac. Bonds: Family. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Valafar Excellence, Male Tiefling Barbarian 7
Medium (5'8") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 70 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 17 (+3)14 (+2)
Skills Arcana +4, Performance +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 70000 cp. Aquamarine (1500 gp). Freshwater pearl (8 gp). Star rose quartz (50 gp).


Social Check DCs


Gilbert Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He carries with him a set of sickles, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his white hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Half-Elven people; and to reunite with his old friends

Ideals: Fighting, Impeccable. Flaws: Ugly, Racist. Bonds: Adventurer, Military. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Gilbert Ariessus, Male Half-Elf Aristocrat 3
Medium (5'4") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Drogo Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with white socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. He has styled his red hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To settle down with his crush; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Enemies, Has a crush. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Drogo Horineth, Male Half-Elf Wizard 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Windy Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He wears a top hat to cover his moderate length gray fur. His eyes are yellow and beady.

Personality: He is overprotective of those who hire his services. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and to clean up the streets

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Guardian, Nature. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Windy Wind, Male Tabaxi Sorcerer 11
Medium (6'5") Tabaxi, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills History +6, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 2700 gp. An abacus with copper, silver and gold markers (120 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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