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NPC Generator

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Advanced [show]


Chay Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His eyes are likewise gray.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Mortician, who enjoyed hunting, Chay was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Regain custody of his daughter; and a rival would like him out of the picture

Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Nature, Criminal record, Family. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Chay Silvereyes, Male Halfling Expert 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Nature +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Orc, Abyssal, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Richard Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His black hair is still thick. He has gleaming, smiling hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Athletic, Professionalism. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Richard Othronus, Male Half-Elf Ranger 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 19 (+4)14 (+2)
Skills Performance +5, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 600 gp.


Social Check DCs


Duergath Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a black armored body suit, with a simple green line shooting up and back down. His hair is auburn and curly. His eyes are blue and beady.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of southern immigrants he idolized his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He struck the Cartwright job and began his own company from there.

Motivation: He is unsatisfied with his job; and regain custody of his son

Flaws: Ugly. Bonds: Job, Family, Immigrant. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Duergath Dankil, Male Dwarf Fighter 9
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 56 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5

Possessions: 2000 gp. Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Anger, Male Tiefling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his rapier. His purple hair is heavily combed to the left. His half smiles and white eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. He is obsessed with finding treasure.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Baker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and obtaining odd cultural tiefling artifacts is his passion

Bonds: Attractive, Has a crush, Adventurer, Religious. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Marbas Anger, Male Tiefling Monk 8
Medium (5'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)17 (+3) 16 (+3)18 (+4)
Skills Deception +7, Insight +6
Senses Passive Perception 13
Languages Common, Ignan, Druidic, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 800 gp. White opal (1400 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs

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