Baradad Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His scarlet crest is slicked back into a classic pompadour. His fierce gold eyes like to dwell on things.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Shoemaker, who enjoyed hunting, Baradad was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Rich, Nature. Occupation: Sailor
Voice: Excited and jittery
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
Possessions: 110 pp. Rich purple corundum (600 gp).
Habor Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears many layers of old clothing at all times. His red hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Habor was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well
Flaws: Ugly. Bonds: Poor, Adventurer, Family, Nature, Religious. Occupation: Spy
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 15)
Armor Class 14
Hit Points 85 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 8000 gp. Black opal (800 gp). Fiery yellow corundum (800 gp). Deep blue spinel (200 gp). Blue quartz (6 gp). Freshwater pearl (6 gp). Freshwater pearl (6 gp). 1 Medium magic item.
Feldûsh Myerscough, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a white poncho over his likewise colored trousers and shirt. His brown hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Religious, Enemies. Occupation: Spy
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Shedinn Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear green pants and tee shirts. His silver crest is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Shedinn grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Wants to work out more often; and to reunite with his old friends
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Religious, Adventurer. Occupation: Barkeep
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 15)
Armor Class 11
Hit Points 128 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +10 / 4d8+5, Ranged +6 / 4d8+1, Grapple +9
Possessions: 6000 gp. Azurite (4 gp). Jasper (20 gp). Alexandrite (400 gp). Fire opal (900 gp). Citrine (20 gp). Chrysoprase (20 gp). Iolite (20 gp). Moss agate (4 gp). Brown-green garnet (110 gp). Golden yellow topaz (400 gp). Black opal (900 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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