Theobald Remington, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. His hair, while still mostly chestnut, has prominent grey streaks. His face is scarred and worn.
Personality: He is almost excessively polite to everyone, even when angry. He is lazy, self-centered, vain, and jealous.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Shy, Selfish. Bonds: Military, Adventurer. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 160 gp. Amber (130 gp).
Adrex Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'5". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a axe. His crest is cut close to his head. This gold eyed easterner is not easily forgotten.
Personality: Adrex hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a ruthless business man, a trait he acquired from his father.
History: His mother raised him in a mountain cabin. When Adrex reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of gnolls; and he wants nothing more than to rejoin the army
Ideals: Artistic, Entrepeneur. Bonds: Nature, Military, Enemies. Occupation: Banker
Voice: Russian accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 10)
Armor Class 13
Hit Points 63 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 290 pp. Red garnet (60 gp).
Mamnen Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has done his best to style his brown hair to look like a famous performer. His black eyes peer out from beneath his small tan hat.
Personality: Aggressive, abrasive, and angry, Mamnen embodies much of what other species detest in the Tieflings. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a necromancer, Mamnen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Tiefling Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Unemployed soon after.
Motivation: His relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Mentor, Adventurer, Job, Family. Occupation: Unemployed
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 12000 cp. 1 Minor magic item.
Fallond Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and he perpetually has his trident ready. His black hair is lengthy and is close to two feet long. His violet eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Fallond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Fallond's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Cartwright.
Motivation: Expand his business; and to pay off his debts
Ideals: Fighting. Flaws: Antagonistic, Ugly. Bonds: Job, Debt. Occupation: Cartwright
Voice: Russian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
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