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NPC Generator

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Advanced [show]


Ûggû Eastaughffe, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man prefers to wear brown clothing when he does not wear armor. His brown hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He dislikes all the random violence that takes place in the east. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Sage.

Motivation: To share knowledge with the world.

Ideals: Athletic, Pacifist, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Ûggû Eastaughffe, Male Half-Orc Aristocrat 7
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 12
Languages Common, Orc, Aquan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 2000 sp. Brass mug with jade inlays (600 gp). Gold music box (1000 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Dûsh Cholmondeley, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear flannel. His white hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He left for the west, certain he would find work there.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Optimist. Flaws: Mundane. Bonds: Nature, Immigrant, Rich. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Dûsh Cholmondeley, Male Half-Orc Monk 7
Medium (6'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp.


Social Check DCs


Leaf Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He wears a colorful flower in his red fur. His hazel eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Merchant, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Priest

Voice: Laughs frequently while speaking

Attributes [hide]

Leaf Wind, Male Tabaxi Ranger 3
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Delebean Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears a green wide-brimmed hat and green clothes. He carries with him a set of maces on his belt, each one with a sapphire on the hilt. His hair is cut close to his head. His amber unseeing eyes seem to look past you.

Personality: Delebean is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Bounty Hunter father left him crippled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Fighting, Extrovert, Gifted. Flaws: Disease, Insane. Bonds: Criminal record. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Delebean Cobblelob, Male Gnome Ranger 14
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 89 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Intimidation +5, Perception +8
Senses Passive Perception 18
Languages Common, Gnome, Infernal, Draconic
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 2000 gp. Black pearl (1100 gp). Alexandrite (1100 gp). Malachite (14 gp). Citrine (80 gp). Chrysoberyl (70 gp). Moonstone (80 gp). Clear bright green emerald (5000 gp). Obsidian (14 gp). Blue sapphire (400 gp). Hematite (14 gp). Black pearl (1100 gp). Black pearl (1100 gp). 1 Medium magic item.


Social Check DCs

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