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NPC Generator

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Advanced [show]


Godfrey Livingstone, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He wears his blonde hair up in a very large beehive style do. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Godfrey was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur, Philantrophist. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Godfrey Livingstone, Male Human Commoner 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)12 (+1) 11 (+0)16 (+3)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Paymon Music, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy white pantaloons and a grey scarf. His hair is white, silky, and of moderate length. His eyes are white.

Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. Paymon was born on a far southern plains where he grew up under the tutelage of his mother, an expert Barkeep. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Logical. Flaws: Insane. Bonds: Immigrant, Attractive, Religious. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Paymon Music, Male Tiefling Adept 8
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 9000 sp. Eye agate (11 gp). Violet garnet (1000 gp). Iolite (80 gp). Eye agate (11 gp). Red spinel (70 gp). Onyx (80 gp).


Social Check DCs


Manfred Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his scimitar. His hair is brown and curly. His eyes are brown and beady.

Personality: He is overprotective of those who hire his services. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: To clean up the streets; and money/treasure

Flaws: Ugly, Addict. Bonds: Guardian, Rich. Occupation: Bowyer

Voice: Prounounces S like Z

Attributes [hide]

Manfred Marlowe, Male Human Sorcerer 11
Medium (6'2") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 27 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 18 (+4)10 (+0)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 2700 gp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Gold music box (3000 gp). A necklace of small pink pearls (6000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A delicate brass dragon egg (90 gp).


Social Check DCs


Corkitron Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He has a slight overbite and is overall scrawny. His golden hair is greasy and uncared for. He has blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant, Family, Job. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Corkitron Strongbones, Male Halfling Sorcerer 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)15 (+2) 17 (+3)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 400 sp.


Social Check DCs

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