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NPC Generator

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Advanced [show]


Nadarr Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His blue crest is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Nadarr was born in the east. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nadarr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Persistence. Flaws: Ugly, Selfish. Bonds: Criminal record. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Nadarr Chumbyxirinnish, Male Dragonborn Fighter 2
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 230 gp. Amethyst (70 gp). 1 Climber’s kit.


Social Check DCs


Diggory Easton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His eyes are likewise brown.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also is a firm believer in the manly ideal.

History: Diggory hails from a village terrorized by goblins. His father was a soldier and died while he was still young. Diggory was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Antagonistic, Impulsive. Bonds: Enemies, Military, Adventurer. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Diggory Easton, Male Human Monk 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 15 (+2)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. 2 Acid flasks.


Social Check DCs


Hamil Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He dresses in black turtlenecks beneath a brown coat with grey slacks. He has a black handlebar mustache and slicked back black hair. His face is scarred and worn.

Personality: He will rave to anyone who will listen. Hamil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. A gifted student he started as a Dyer, but he got bored and became a Carpenter. He is untrained/undisciplined, which makes him dangerous.

Motivation: To be a Dyer again; and he'd like to take his coworkers down a peg

Flaws: Ugly, Insane, Hedonist. Bonds: Rich, Job. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Hamil Tallfellow, Male Halfling Monk 8
Small (2'11") Halfling, Lawful Good (CR 8)
Armor Class 15
Hit Points 68 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a white collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and he perpetually has his hand crossbow ready. He has done his best to style his red hair to look like a famous performer. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich eastern family. Like his mother and his sister before him, after school he went straight into learning to become a Tailor. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Fighting, Opinionated. Flaws: Insane. Bonds: Job, Rich. Occupation: Tailor

Voice: French accent

Attributes [hide]

Zepar Temperance, Male Tiefling Druid 1
Medium (6'5") Tiefling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)13 (+1) 8 (-1)15 (+2)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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