Einkil Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a grey poncho over his likewise colored trousers and shirt. His silver hair has been sun bleached extensively. He wears an eyepatch.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.
History: He was born in the south, but his parents moved at a very young age to the west. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Infernal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Common Melee.
Torinn Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a red costume with the symbols of the sun god on his torso. He keeps his silver crest in a flapper bob. His fierce red eyes like to dwell on things.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He comes from a rich northern family. A freak accident while working with his Bellfounder father left him crippled. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Slave, Rich. Occupation: Barber
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Giant, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp.
Darrak Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and tends to wear a large white jacket. His skin is also unnaturally pale. He wears his blonde hair up in a very large beehive style do. His thin eyebrows rest above his beady brown eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Darrak took refuge in the old dungeon and found the beat up falchion and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Military, Nature, Slave. Occupation: Shepherd
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Auran, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Rathkran Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His crest is brass and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Locksmith business at a young age. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has achieved small success as a Locksmith.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Bonds: Religious, Job, Adventurer. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 800 gp. Black star sapphire (800 gp). Lapis lazuli (13 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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