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NPC Generator

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Advanced [show]


Shamash Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. His crest is cut close to his head. His eyes are likewise red.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Shamash was born with his mother's beautiful face. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Mason.

Motivation: Expand his business; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Shamash Vangdondalor, Male Dragonborn Monk 4
Medium (6'2") Dragonborn, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)14 (+2) 15 (+2)16 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. A roughly beaten golden orb (130 gp). A roughly beaten golden orb (130 gp).


Social Check DCs


Roge Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. He has wavy blonde hair. His eyes, though not visible through his cowl, are green.

Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roge took refuge in the ruined castle and found the beat up lance and armor he uses now. He has achieved small success as a Knight.

Motivation: Regain custody of his daughter; and retire the richest man in the south

Ideals: Entrepeneur. Bonds: Job, Religious, Nature, Family. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Roge Reedfellow, Male Halfling Druid 5
Small (3'4") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Rhogar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Cartwright uniform. His crest is scarlet and curly. His red eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the west. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and expand his business

Ideals: Pacifist, Logical. Bonds: Job, Nature, Immigrant. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Rhogar Xephyrbahnor, Male Dragonborn Druid 10
Medium (6'3") Dragonborn, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 79 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 8000 sp. Chrysoberyl (160 gp). Rich purple corundum (1600 gp). Deep blue spinel (1400 gp). Deep green spinel (160 gp). Black pearl (1400 gp). Aquamarine (1400 gp). 1 Minor magic item.


Social Check DCs


Baern Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his axe ready. His black hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.

History: He got into the Beggar business at a young age. He helped his father out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and to be a knight again

Ideals: Fighting, Persistence. Flaws: Addict, Depressed. Bonds: Poor, Job. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Baern Glanhig, Male Dwarf Paladin 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 14 (+2)8 (-1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs

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