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NPC Generator

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Advanced [show]


Harbek Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His tied-back hair is brown. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Body Guard profession.

History: Harbek hails from a village terrorized by illithids. He dropped out of school before completing his studies. He struck the Guard job and began his own company from there.

Motivation: He wants to get laid; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Job, Enemies, Has a crush. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Harbek Bloodkith, Male Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)13 (+1) 8 (-1)7 (-2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 360 gp.


Social Check DCs


Ulblyn Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and lanky with angular features, he is an attractive figure. He wears tan trousers with brown and green striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his black hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: Born to a poor family in the city he treasured whatever gifts he got. Ulblyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ulblyn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to open a new tavern; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Persistence. Bonds: Attractive, Job, Poor, Criminal record. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Ulblyn Nimblefingers, Male Halfling Commoner 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Kairon Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a blue and tan handkerchief worn on his left side. His purple hair is still thick. His gold eyes have a joyful gleam in them most of the time.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He takes great joy in being the best Adventurer in town.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Adventurer like his father before him.

Motivation: Someone believes him a fraud; and tiefling compassion

Flaws: Racist. Bonds: Job, Poor, Mentor, Enemies. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Kairon Sorrow, Male Tiefling Wizard 8
Medium (6'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 16 (+3)15 (+2)
Skills Deception +5, Perception +6
Senses Passive Perception 16
Languages Common, Giant, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 1500 gp. Blue quartz (16 gp). Tourmaline (120 gp). Golden yellow topaz (1000 gp). Freshwater pearl (16 gp). Black star sapphire (1300 gp).


Social Check DCs


Jebeddo Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a white coat with tan slacks. He wears his golden hair down. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: He wants to get laid; and wants a kiss

Ideals: Professionalism. Flaws: Secretive. Bonds: Nature, Adventurer, Has a crush. Occupation: Healer

Voice: Whispers

Attributes [hide]

Jebeddo Scheppen, Male Gnome Sorcerer 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 400 gp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs

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