Justin Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. He wears a small hat to hide his balding. His eyes are a pleasant gray.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments
History: He got into the Layabout business at a young age. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Shy, Addict. Bonds: Job, Religious. Occupation: Layabout
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Patrick Peyton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple pastel robe with yellow stripes complete with hood. His hair is long and auburn with streaks of red, and is pulled back with small pastel clips. His beard is red, braided, and well cared for. His half smiles and brown eyes are beguiling and draw you in.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants to work out more often.
Ideals: Athletic, Persistence. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Bowyer
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 11)
Armor Class 14
Hit Points 56 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Druidic
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A delicate silver chain set with a tourmaline (100 gp). Large well-done wool tapestry (300 gp).
Emerald Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy black suit. He wears a wide-brimmed hat to cover his moderate length brown fur. His face is covered beneath a completely black helmet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not trust anyone and sleeps with one eye open.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: To be a Sculptor again.
Ideals: Optimist. Flaws: Insomniac, Disease. Bonds: Attractive. Occupation: Apothecary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 63 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy yellow fur. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His fur is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the east to a Bellfounder, Gale learned a great deal about his father's area of expertise. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: Sabotage a competitor; and he's looking for his big break
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Bellfounder
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 9)
Armor Class 14
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1100 gp. Jet (80 gp). Rich purple corundum (900 gp). Red-brown spinel (80 gp). Banded agate (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!