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NPC Generator

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Advanced [show]


Dazzazn Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black crest is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Revenge; and expand his business

Ideals: Pacifist. Bonds: Rich, Job, Religious, Attractive, Enemies. Occupation: Carter

Voice: Complex vocabulary, royal

Attributes [hide]

Dazzazn Orexijandilin, Male Dragonborn Barbarian 8
Medium (6'3") Dragonborn, Neutral Good (CR 8)
Armor Class 12
Hit Points 75 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 8000 sp. A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akmen Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. He has styled his black hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.

History: Akmen was born in the north. At a young age he loved to build and create. Through the years after Akmen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Akmen's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Bowyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Akmen Brilliance, Male Tiefling Warrior 13
Medium (5'0") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 83 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Survival +7
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 4000 gp. Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Richie, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His auburn hair is cut jaggedly and amateurishly. He has gleaming, smiling blue eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has built up a small fortune and can afford his own way.

Motivation: A rival would like him out of the picture.

Flaws: Insomniac. Bonds: Immigrant, Attractive, Rich, Criminal record. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Gilbert Richie, Male Human Wizard 11
Medium (5'3") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 46 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 600 gp. Azurite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Fletcher. His hair, while still mostly golden, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of western immigrants he idolized his mother. He found a children's book about a Half-Elf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the west, certain he would find work there.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Rael Durkin, Male Half-Elf Ranger 5
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Black pearl (700 gp). Coral (120 gp). Golden yellow topaz (700 gp). 3 Thunderstones. 4 Antitoxin. 4 Antitoxin. 3 Thunderstones.


Social Check DCs

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