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NPC Generator

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Advanced [show]


Manfred Staurheim, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his grey robe. He has a slight overbite and is overall scrawny. He keeps his long brown hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Fearful, Mundane. Bonds: Religious, Nature. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Manfred Staurheim, Male Human Commoner 11
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 26 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)9 (-1)
Skills Deception +3, Nature +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 700 gp. Large well-done wool tapestry (200 gp). Old masterpiece painting (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Nirgel Calm, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man has a large green mantle and cape that has been intricately interwoven into his grey robe. His clothes are grease stained in places. He has no hair. His red eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Nirgel Calm, Male Tiefling Sorcerer 8
Medium (6'0") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 120 pp. Moss agate (10 gp). Rose (20 gp). Alexandrite (400 gp). Eye agate (10 gp).


Social Check DCs


Don Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, green, dusty cloak. He keeps his red hair in a flapper bob. His green eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the west to a Bricklayer, Don learned a great deal about his mother's area of expertise. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Bricklayer job and began his own company from there.

Motivation: To be a Shoemaker again; and he has a crush on the local shoemaker

Ideals: Opinionated, Gifted. Bonds: Job, Nature, Has a crush. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Don Ariessus, Male Half-Elf Ranger 5
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Athletics +6, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Average lock. 1 Small steel mirror. 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs


Sapply Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is tall, broad shouldered and powerfully built. His hair, while still mostly auburn, has prominent grey streaks. His hazel eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Energy wise he seems alert and responsive.

History: He was born in the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sapply grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sapply. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist, Professionalism. Bonds: Immigrant, Criminal record. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Sapply Albaratie, Male Gnome Rogue 8
Small (3'3") Gnome, Neutral Evil (CR 8)
Armor Class 13
Hit Points 51 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp. Red spinel (70 gp). Deep blue spinel (1500 gp). Chrysoberyl (70 gp). Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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