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NPC Generator

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Advanced [show]


Fenriz Verity, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple black robe with brown stripes complete with hood. His silver hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has never given up on his writing dream.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Fenriz Verity, Male Tiefling Paladin 9
Medium (6'0") Tiefling, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Eye agate (10 gp). Obsidian (10 gp). Iolite (40 gp). Eye agate (10 gp).


Social Check DCs


Bathin Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man wears an entirely black suit with brown socks and a vest with buckled shoes. His clothes are grease stained in places. His hair is short and brown. His eyes are likewise red. His teeth are white and perfect.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a minor phobia of water and hates getting wet.

History: Born in the east his family was never financially stable. Bathin was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Detective. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Flaws: Fearful. Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Bathin Divinity, Male Tiefling Aristocrat 2
Medium (6'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)18 (+4) 10 (+0)17 (+3)
Skills Arcana +6, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Aquan, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Galinndan Floshem, Male Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Bricklayer. He keeps his long chestnut hair kept up in a rat tail. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Bricklayer.

Motivation: Further expansion of business.

Ideals: Disciplined, Extrovert, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Bricklayer

Voice: Voice breaks

Attributes [hide]

Galinndan Floshem, Male Elf Monk 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)10 (+0) 12 (+1)18 (+4)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Red garnet (100 gp). Obsidian (10 gp). Eye agate (10 gp).


Social Check DCs


Trail Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. His yellow fur is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trail hails from a village terrorized by brigands. He found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends

Flaws: Ugly, Fearful. Bonds: Poor, Enemies, Adventurer. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Trail Prim Posies, Male Tabaxi Wizard 3
Medium (5'10") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 17 (+3)16 (+3)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs

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