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Nithther Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an entirely green suit with violet socks and a vest with buckled shoes. He carries a battered longsword and tarnished ceremonial dagger as well. His black crest is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is frequently practicing swordplay.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted divine powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear

Ideals: Fighting, Gifted. Flaws: Ugly, Cynical. Bonds: Military. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Nithther Vangdondalor, Male Dragonborn Wizard 17
Medium (6'4") Dragonborn, Chaotic Good (CR 17)
Armor Class 9
Hit Points 74 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Investigation +7, Performance +8
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +9 / 5d4+3, Ranged +5 / 5d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444

Possessions: 1400 pp. Deep blue spinel (300 gp). Deep green spinel (110 gp). Black star sapphire (700 gp). Golden yellow topaz (300 gp). Coral (110 gp). Aquamarine (300 gp). Brown-green garnet (110 gp). Eye agate (13 gp). Bloodstone (20 gp). Lapis lazuli (13 gp). Star rose quartz (20 gp). Freshwater pearl (13 gp). Moss agate (13 gp). Citrine (20 gp). Golden yellow topaz (300 gp). Jasper (20 gp). Carnelian (20 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Dondon Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries flails. His broad hat is riddled with cuts and holes. His eyes are amber and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the east, but his parents moved at a very young age to the south. He worked as a nervous Adventurer and found it very stressful. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dondon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Dondon Tallfellow, Male Halfling Ranger 4
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 12 (+1)9 (-1) 11 (+0)18 (+4)
Skills Investigation +1, Nature +1
Senses Passive Perception 10
Languages Halfling
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Sammal Allure, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long white hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Ploughman who has hired him part-time. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to work out more often; and wants a kiss

Ideals: Athletic, Entrepeneur. Flaws: Insomniac. Bonds: Poor, Has a crush. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Sammal Allure, Male Tiefling Paladin 4
Medium (6'9") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Chain shirt. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Mûg Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of luck around his neck, and a longsword on his belt. He wears a broad hat to cover his moderate length red hair. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: To clean up the streets; and seeks redemption

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Guardian, Criminal record. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Mûg Clare, Male Half-Orc Sorcerer 6
Medium (6'5") Half-Orc, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)7 (-2) 9 (-1)10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp.


Social Check DCs

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