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NPC Generator

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Folgûm Rutland, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a white coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. His white hair is styled in orderly dreadlocks. He has several tiny opal earrings on each ear.

Personality: Folgûm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Extrovert, Philantrophist. Flaws: Disease. Bonds: Rich, Mentor. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Folgûm Rutland, Male Half-Orc Aristocrat 15
Medium (5'3") Half-Orc, True Neutral (CR 15)
Armor Class 12
Hit Points 99 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills Arcana +4, Medicine +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3

Possessions: 4000 gp. Golden yellow topaz (700 gp). Brown-green garnet (140 gp). Fire opal (1500 gp). Lapis lazuli (6 gp). Hematite (6 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. He has no hair. His face is scarred and worn.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Barkeep, who enjoyed hunting, Cockaby was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He now travels the world, in search of power and loot.

Motivation: To be a Barkeep again; and further expansion of business

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Job, Nature. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Cockaby Loofollue, Male Gnome Druid 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Red spinel (90 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Veit Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an entirely pastel suit with yellow socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears his white hair up. He has several tiny emerald earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his father.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Entrepeneur. Bonds: Rich, Nature, Job. Occupation: Actor

Voice: Spanish accent

Attributes [hide]

Veit Frostbeard, Male Dwarf Rogue 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 82 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)16 (+3) 9 (-1)16 (+3)
Skills Arcana +7, Performance +7
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Terran, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 400 pp. Moonstone (50 gp). Moss agate (5 gp). Red-brown spinel (130 gp). Zircon (50 gp). Pink pearl (130 gp). Silver pearl (130 gp).


Social Check DCs


Suhnae Iathrana, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long silver beard with little hanging trinkets. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south to a Assassin, Suhnae learned a great deal about his mother's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Suhnae's homeland. Suhnae decided to take the middle way and become a bodyguard. He inherited the family business which he has now maintained for 7 years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Suhnae Iathrana, Male Elf Fighter 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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