Cask Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a white feathered hat and white clothes. He has a moderate pudge and is not very fit. His long lavender fur is drawn into a two foot long braid. This hazel eyed southerner is not easily forgotten.
Personality: He is a Bookbinder first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.
History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Bookbinder, and he later adopted a second son.
Motivation: He is terrified, and will act out of fear; and to reunite with his absent mother
Flaws: Insomniac, Fearful. Bonds: Job, Immigrant, Family. Occupation: Bookbinder
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 157 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +5
Possessions: 11000 gp. Aquamarine (800 gp). Black opal (900 gp). Chrysoberyl (80 gp). Hematite (4 gp). Red spinel (80 gp). Deep blue spinel (800 gp). Rose (80 gp). Alexandrite (800 gp). Alexandrite (800 gp). Carnelian (80 gp). Violet garnet (800 gp). Iolite (80 gp). Smoky quartz (80 gp). Chrysoprase (80 gp). Star ruby (900 gp). Black opal (900 gp). Silver pearl (80 gp). Azurite (4 gp). Lapis lazuli (4 gp). Brown-green garnet (80 gp). Freshwater pearl (4 gp). Peridot (80 gp). Zircon (80 gp). Azurite (4 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ohr Hayes, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. His tied-back hair is black. His eyes are likewise gray.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is afraid of women and trembles around them
History: Ohr was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: He is unsatisfied with his job.
Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Mortician
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 1 Chain shirt.
Hamil Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears a top hat to hide his balding. His eyes are violet and beady.
Personality: He is overprotective of those who hire his services. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a Scribe, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and to clean up the streets
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Guardian, Poor. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 12)
Armor Class 16
Hit Points 35 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 100 pp. Silver chalice with lapis lazuli gems (50 gp). Brass mug with jade inlays (500 gp). Jeweled gold crown (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thoradin Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears just a black suit. With bright golden hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and he desires power and/or immortality
Ideals: Justice. Bonds: Poor, Attractive, Nature. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!