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NPC Generator

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Advanced [show]


Foxilon Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are gray and beady.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great joy in being the best Locksmith in town.

History: He got into the Locksmith business at a young age. From there he went from mercenary job to mercenary job. He has achieved small success as a Locksmith.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Selfish. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Foxilon Brightmoon, Male Halfling Warlock 15
Small (3'3") Halfling, True Neutral (CR 15)
Armor Class 13
Hit Points 120 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 4000 gp. Black pearl (1200 gp). Eye agate (7 gp). Blue quartz (7 gp). Chrysoberyl (160 gp). Blue quartz (7 gp). Lapis lazuli (7 gp). Red garnet (160 gp). 1 Medium magic item.


Social Check DCs


Gruk Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear pastel clothing when he does not wear armor. His feathered hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Gruk hails from a village terrorized by illithids. After coming to the age of reason, Gruk took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and he wants revenge against illithids

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Enemies, Immigrant, Job. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Gruk Cooper, Male Half-Orc Warrior 3
Medium (5'2") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Charles Wheatley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Bookbinder business.

History: The child of a Jeweler, who enjoyed hunting, Charles was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he has money and likes to spend it

Ideals: Persistence. Flaws: Insomniac. Bonds: Rich, Attractive, Nature, Criminal record. Occupation: Bookbinder

Voice: German accent

Attributes [hide]

Charles Wheatley, Male Human Adept 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 1 Bullseye lantern. 1 Magnifying glass. 1 Backpack. 1 Spyglass.


Social Check DCs


Adran Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large violet jacket. His golden hair is singed and shortened. His eyes are amber and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Adran was born in the south. At a young age he loved to build and create. His martial abilities were realized during a raid on his village. He then took over the family business and is one of the better Architect for hire.

Motivation: Wants to raise his children well; and wants to open a new tavern

Ideals: Athletic, Persistence, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Adran Tiltathana, Male Elf Bard 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 sp. Amber (50 gp).


Social Check DCs

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