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NPC Generator

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Advanced [show]


Mâku Shelby, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. He has shaved his head bald. His eyes, though not visible through his cowl, are violet.

Personality: His tongue was cut out and he uses sign language. He is a great chef.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mâku grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mâku. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Criminal record, Rich. Occupation: Bather

Voice: Scottish accent

Attributes [hide]

Mâku Shelby, Male Half-Orc Aristocrat 13
Medium (5'8") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 53 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Survival +6
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2

Possessions: Eye agate (12 gp). Violet garnet (1400 gp). Fire opal (800 gp).


Social Check DCs


Osco Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black painted combat armor at almost all times. His blonde hair is lengthy and is close to two feet long. He is baby faced.

Personality: He speaks before he thinks and is too direct. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the east, but his parents moved at a very young age to the west. His father was a mechanic, and taught him how to fix just about anything. He left for the east, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world

Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Adventurer. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Osco Copperkettle, Male Halfling Paladin 8
Small (3'2") Halfling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 59 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fragrant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a yellow collared shirt and green pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His fur is yellow and curly. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Fragrant embodies much of what other species detest in the Tabaxis. He would rather hide behind his crafts than deal with other people.

History: The child of a Glassblower, who enjoyed hunting, Fragrant was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his writing dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Nature. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Fragrant In the Wind, Male Tabaxi Rogue 5
Medium (5'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)17 (+3) 18 (+4)10 (+0)
Skills History +6, Medicine +7
Senses Passive Perception 14
Languages Common, Undercommon, Ignan, Giant
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Carnelian (40 gp).


Social Check DCs


Ur-Edin Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a violet armored body suit, with a simple brown line shooting up and back down. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Ur-Edin was born in the south. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since lost track of the people in his past.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Persistence. Flaws: Mundane. Bonds: Criminal record, Family. Occupation: Cook

Voice: American accent

Attributes [hide]

Ur-Edin Merton, Male Half-Orc Fighter 13
Medium (6'2") Half-Orc, Lawful Evil (CR 13)
Armor Class 10
Hit Points 98 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 12 (+1)7 (-2) 16 (+3)9 (-1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 4d4+4, Ranged +4 / 4d4+0, Grapple +4

Possessions: 500 pp. Silver chalice with lapis lazuli gems (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Silver comb with moonstones (1000 gp). Jeweled electrum ring (6000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Gold and topaz bottle stopper cork (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Medium magic item.


Social Check DCs

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