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NPC Generator

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Advanced [show]


Nuraval Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a green deerstalker hat and green clothes, and he perpetually has his nunchaku ready. He keeps his golden hair in a pixie cut. His skin is flawless and his green eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.

Motivation: To be a Barkeep again; and doesn't want to be a marshal and was forced into it by his family

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Adventurer, Family. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Nuraval Durthane, Male Dwarf Expert 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs


Tod Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can't help but pocket interesting objects he comes across

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tod Whispermouse, Male Halfling Sorcerer 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 38 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 50000 cp.


Social Check DCs


Serpent Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. He sports a flattop fur cut. His eyes are yellow and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His psionic abilities were realized during a raid on his village. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Serpent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Actor

Voice: Thin and wheezing

Attributes [hide]

Serpent Mist, Male Tabaxi Wizard 2
Medium (6'7") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)11 (+0) 12 (+1)18 (+4)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 sp.


Social Check DCs


Rimple Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. With a patchy golden beard and wild golden hair. He has several tiny emerald earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal poetry training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Philantrophist, Artistic. Flaws: Insomniac. Bonds: Rich, Immigrant. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Rimple Oomtrowl, Male Gnome Aristocrat 10
Small (3'4") Gnome, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 65 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Arcana +5, Deception +6
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 130 pp. Blue quartz (10 gp). Jade (90 gp). Carnelian (50 gp). Deep blue spinel (1300 gp). Brown-green garnet (90 gp). Alexandrite (1300 gp). Emerald (1100 gp). Malachite (10 gp).


Social Check DCs

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