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NPC Generator

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Advanced [show]


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a tan shirt with thin brown vertical stripes and black pants. Beneath his clothing is a huge mess of scar tissue. His long black fur is drawn into a two foot long braid. His eyes are a pleasant green.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the south, but his parents moved at a very young age to the north. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Persistence. Bonds: Slave, Job, Immigrant. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Gale In the Wind, Male Tabaxi Warrior 3
Medium (6'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 15
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5

Possessions: 200 gp.


Social Check DCs


Lance Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. His white hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of dire rats once and for all.

History: A powerful wizard made him what he is. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away.

Flaws: Ugly, Mundane. Bonds: Slave, Enemies, Mentor. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Lance Brandon, Male Human Cleric 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Athletics +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thorpe Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is well dressed, constantly wearing a white suit, blue shirt, and grey tie. His hair is always cut to a buzz. His hazel eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.

History: Born to a Stableman, his father struggled to pay the bills. Thorpe was born on a far northern desert where he grew up under the tutelage of his father, an expert Painter. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Professionalism. Bonds: Poor, Immigrant. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Thorpe Fastfoot, Male Halfling Warlock 14
Small (2'11") Halfling, True Neutral (CR 14)
Armor Class 15
Hit Points 98 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)10 (+0) 13 (+1)10 (+0)
Skills Performance +5, Sleight of Hand +9
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 1000 gp. Brown-green garnet (60 gp). Tiger eye turquoise (6 gp). Freshwater pearl (6 gp). Obsidian (6 gp). Chalcedony (70 gp). Amber (60 gp). Blue sapphire (800 gp). Aquamarine (200 gp). Star rose quartz (70 gp). Brown-green garnet (60 gp). White opal (800 gp). Golden yellow topaz (200 gp). Alexandrite (200 gp). Banded agate (6 gp). Blue sapphire (800 gp). 1 Medium magic item.


Social Check DCs


Anselm Milton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black leather gloves, a black jacket, and tight pants. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: He was raised in a forest tribe. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He's repulsed by the PC; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Justice, Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Actor

Voice: pre-pubescent

Attributes [hide]

Anselm Milton, Male Human Fighter 7
Medium (5'6") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)17 (+3) 12 (+1)16 (+3)
Skills Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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