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NPC Generator

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Advanced [show]


Trynnicus Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his left hand. He wears his copper crest down. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has worked as a Gardener like his mother before him.

Motivation: Wants a kiss.

Ideals: Gifted. Bonds: In love, Has a crush, Mentor, Job. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trynnicus Akambherylliax, Male Dragonborn Expert 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)12 (+1) 18 (+4)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 140 gp. Amethyst (50 gp).


Social Check DCs


Dain Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He wears a tight fitting white shirt and pants. He keeps his chestnut hair in a pixie cut. He has gleaming, smiling gray eyes.

Personality: Aggressive, abrasive, and angry, Dain embodies much of what other species detest in the Dwarves. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Mortician. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Gifted, Fighting. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Dain Balderk, Male Dwarf Wizard 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 65 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)18 (+4) 16 (+3)11 (+0)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Druidic, Undercommon, Infernal
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444433200

Possessions: Iolite (60 gp). Moonstone (60 gp). White opal (1400 gp). Azurite (15 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs


Baz Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears tight fighting clothing, which leaves very little to the imagination. His left hand appears badly burned and disfigured. He has styled his blonde hair well, parting it to the left. His violet unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Sellsword father left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Baz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Shy, Impulsive. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Baz Mitchell, Male Half-Orc Bard 4
Medium (5'5") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Senteq Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy black pantaloons and a blue scarf. His tied-back hair is white. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Joker. Flaws: Fearful, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Senteq Tarkelby, Male Gnome Fighter 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)9 (-1) 14 (+2)14 (+2)
Skills Nature +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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