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NPC Generator

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Advanced [show]


Anselm Altham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears skinny pants and wears a tan and black robe with the hood down. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Mentor, Adventurer. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Anselm Altham, Male Human Druid 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)16 (+3) 11 (+0)12 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Orc, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp.


Social Check DCs


Three Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, typically a more casual-formal manner. He wears his white fur up. He has gleaming, smiling green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.

History: Three was born in the east. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business; and he's looking for his big break

Ideals: Logical, Persistence. Bonds: Attractive, Job, Adventurer. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Three Shore, Male Tabaxi Rogue 2
Medium (5'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1500 sp. 1 Small steel mirror.


Social Check DCs


Kelter Underbough, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this man wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Kelter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult.

Ideals: Artistic, Philantrophist. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kelter Underbough, Male Halfling Commoner 10
Small (3'1") Halfling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 60 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1100 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Royston, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He is a Lycanthrope in disguise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Flaws: Insane. Bonds: Attractive, Criminal record, Adventurer. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Gerald Royston, Male Human Adept 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Rose (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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