Three Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a white tunic with violet highlights, and long grey pants that bunch up around his shoes. He keeps his yellow fur in a flapper bob. His eyes are a pleasant copper.
Personality: Three is depressed about a lot of things. He tends to be a nihilist. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is a Chromatic Dragon in disguise. From there he went from mercenary job to mercenary job. He was granted martial powers by his dying brother.
Motivation: To reunite with his old friends.
Ideals: Justice, Gifted. Flaws: Depressed. Bonds: Adventurer. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 51 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1900 gp. Large well-done wool tapestry (200 gp). Cloth of gold vestments (180 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qualen Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He is typically in his Farmer uniform. He has a hunchback. His silver hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He has drifted from career to career and currently works as a Farmer.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly, Insomniac, Forgetful. Bonds: Job. Occupation: Farmer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp).
Clerebold Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his mother.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When Clerebold reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Religious, Military. Occupation: Butcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 30000 cp.
Everard Gentry, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a robe, a symbol of the sun god around his neck, and a ceremonial dagger on his belt. He wears his red hair down. He has brown eyes and a blue hat with a tan feather.
Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Religious. Occupation: Bookbinder
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 9)
Armor Class 13
Hit Points 48 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 40000 cp.
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