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NPC Generator

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Advanced [show]


Bertram Breeden, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. He has a dull look in his amber eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He uses divination through singing.

History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Retire the richest man in the north; and further expansion of business

Ideals: Artistic, Gifted, Entrepeneur. Bonds: Rich, Mentor, Job. Occupation: Guard

Voice: Raspy

Attributes [hide]

Bertram Breeden, Male Human Rogue 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 16 (+3)10 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 150 gp.


Social Check DCs


Don Barclay, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries spears. He has a small bristly mustache and wavy chestnut hair. His brown eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Gifted. Bonds: Military, Religious, Adventurer. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Don Barclay, Male Human Cleric 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Ulfgar Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with a lost civilization.

History: The child of a Architect, who enjoyed hunting, Ulfgar was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Logical. Flaws: Insane, Antagonistic. Bonds: Adventurer, Nature. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Ulfgar Holderhek, Male Dwarf Wizard 8
Medium (4'5") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 500 gp. Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp).


Social Check DCs


Burgell Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely black suit with green socks and a vest with buckled shoes. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. His black hair is drawn into a tight pony tail with a rose scrunchie. He has a dull look in his gray eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Energy wise he seems alert and responsive.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Artistic, Professionalism. Bonds: Nature, Rich, Adventurer. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Burgell Pingun, Male Gnome Adept 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)11 (+0) 15 (+2)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs

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