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NPC Generator

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Advanced [show]


Zedaar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He wears his scarlet crest down. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west his family was never financially stable. Zedaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Artistic, Logical. Bonds: Poor, Adventurer, Enemies. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Zedaar Daardendrian, Male Dragonborn Barbarian 10
Medium (6'8") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 94 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 8 (-1)18 (+4)
Skills Perception +3, Performance +8
Senses Passive Perception 18
Languages Common, Goblin, Halfling
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 300 pp.


Social Check DCs


Zaffrab Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His red hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are hazel.

Personality: Eccentric and domineering, Zaffrab will drive conversation. He is a ruthless business man, a trait he acquired from his father.

History: Zaffrab was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the east; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Extrovert, Entrepeneur, Persistence. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Zaffrab Lingenhall, Male Gnome Cleric 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 20 (+5)12 (+1) 13 (+1)15 (+2)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 1 Disguise kit.


Social Check DCs


Leucis Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His broad hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He also hits on women, regardless of circumstances.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fortune-teller mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Justice. Flaws: Ugly, Disease, Insomniac. Bonds: Has a crush. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Leucis Wit, Male Tiefling Barbarian 8
Medium (5'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 58 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 15 (+2)20 (+5)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. He wears a colorful flower in his cinnamon fur. His eyes are likewise copper. His teeth are white and perfect.

Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Guardian, Job. Occupation: Weaver

Voice: Indian accent

Attributes [hide]

Three In the Wind, Male Tabaxi Ranger 3
Medium (6'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)15 (+2) 11 (+0)19 (+4)
Skills Animal Handling +2, Intimidation +6
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. Coral (130 gp). Malachite (7 gp). Lapis lazuli (7 gp).


Social Check DCs

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