Greethen Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His white crest, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: Greethen is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Flaws: Depressed, Selfish. Bonds: Attractive, Rich, Family. Occupation: Blacksmith
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
Possessions: 600 sp.
Eldon Reese, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is smooth and relatively long. His eyes are likewise hazel.
Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a pair of adventurers, Eldon grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break
Ideals: Philantrophist. Flaws: Shy, Insane. Bonds: Adventurer, Criminal record. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Chalcedony (80 gp). Red spinel (150 gp). Amber (150 gp). 1 Minor magic item.
Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He sports a flattop crest cut. His red eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He plays an instrument quite well.
History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Miller and was forced into it by his family; and regain custody of his son
Ideals: Philantrophist, Artistic, Persistence. Bonds: Nature, Family. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 82 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +7
Possessions: 1300 gp. A delicate silver chain set with a tourmaline (80 gp). Fire opal pendant on a fine gold chain (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kerkad Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an entirely grey suit with pastel socks and a vest with buckled shoes. His crest, while still mostly silver, has prominent grey streaks. His ears are large.
Personality: He has always had a great fascination with Dragonborn culture. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Kerkad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Kerkad's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Kerkad and his spouse have recently divorced.
Motivation: He has a crush on the local Blacksmith.
Flaws: Ugly, Racist, Antagonistic. Bonds: Poor, Has a crush. Occupation: Layabout
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 240 gp.
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